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 The Fear Of Card Games, Fear yugioh cards
Acelegin
 Posted: Sep 4 2014, 04:40 PM
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The Ace
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New things!

Vocaoid Meiko

level 7

LIGHT machine/ effect

This monster may not attack the turn it is summoned. If you summon a "Vocaloid" monster while this monster is face-up on the field, you may make that monster's level 7. You may only activate the effect of "Vocaloid Meiko" once per turn.

atk/2300 def/2100

Vocaloid Kaito

level 5

LIGHT machine/ effect

This monster's battle position cannot be changed. If you control a "Vocaloid" monster, and no other monster cards, you may special summon this monster from your hand in face-up attack position. When a "Vocaloid" monster you control is destroyed in battle, you may banish it, and if you do, special smmon this monster from your graveyard in face-up defense position.

atk/0 def/0

Vocaloid Duet

normal SPELL

If either player activated a "Vocaloid" SPELL or TRAP card this turn, you may activate this card as a quickplay SPELL card from your hand, regardless of whose turn it is. Target one "Vocaloid" monster you control. Special summon a Vocaloid monster from your hand with the same level.

Depression Of Cybernetics

counter TRAP

This card is always treated as a "Vocaloid" card. Negate an attack targetting a "Vocaloid" monster you control, and if you do, increase or decrease the level of that monster by 1 for as long as it remains face up on the field.

Miracle Paint

quickplay SPELL

This card is always treated as a "Vocaloid" card. Target one "Vocaloid" monster you control. It gains 500 atk this turn. If any "Vocaloid" SPELL or TRAP cards were activated before this card this turn, increase the targeted monster's atk by an additional 300 for each of those SPELL or TRAP cards.

Bad * End * Night

normal TRAP

This card is always treated as a "Vocaloid" card. When your opponent attacks a "Vocaloid monster you control, target the attacking monster; That monster's attack is negated, and it is destroyed. If the destroyed monster originally belonged to you, you may draw 1 card.

World's End Dance Hall

field SPELL

This card is always treated as a "Vocaloid" card. Vocaloid monsters gain 300 atk and def. When an xyz summon is performed using one or more "Vocaloid" monsters, the xyz summoned monster gains an additional attack this turn for each "Vocaloid" monster used as an xyz material, but the xyz monster may not declare a direct attack.

Corruption Garden

field SPELL

This card is always treated as a "Vocaloid" card. When this card is activated, you may target any 2 "Corruption" xyz monsters in your extra deck, and special summon both of them in face up attack positon (One to your side of the field, and one to your opponent's). You may not attack this turn. Attacking Vocaloid monster's gain 400 atk.

Corruption Striker

rank 4

DARK machine/ xyz/ effect

2 level 4 machine-type monsters

This card is always treated as a "Vocaloid" card. Once per turn, this monster cannot be destroyed in battle. Once per turn, if there is a "Corruption Garden" face-up on the field, you may target one "Vocaloid" monster in any graveyard, and attach it to this card as an xyz material. You may detach an xyz material from this monster to have it gain 500 atk during damage calculation this turn.

atk/2000 def/1000

Corruption Gunner

rank 3

DARK machine/ xyz/ effect

2 level 3 machine-type monsters

This card is always treated as a "Vocaloid" card. Once per turn, this monster cannot be destroyed in battle. Once per turn, if there is a "Corruption Garden" face-up on the field, you may target one "Vocaloid" monster in any graveyard, and attach it to this card as an xyz material. You may detach an xyz material from this card to inflict 300 damage to your opponent's life points.

atk/2000 def/1000

Vocaloid Vocallass

rank 5

DARK machine/ xyz/ effect

2 level 5 machine-type monsters

Once per turn, you may detach an xyz material from this monster; destroy one face-up monster on the field. If this monster on the field is destroyed while it has no xyz materials, special summon 1 "Manufactured Newborn" that is in your extra deck or graveyard, or is removed from play. If you do, you take damage equal to half of your life points.

atk/2400 def/600

Vocaloid Kawaii Miku

rank 7

machine/ xyz/ effect

2 level 7 monsters

One per turn, you may special summon a "Vocaloid" card from your graveyard, and if you do, either detach an xyz material from this card or destroy this card. This monster gains 400 atk for every "Vocaloid" card you control, except this card.

atk/2500 def/2000

Death Machine's Attachment

normal SPELL

Attach this card to a machine-type xyz monster you control. If you do, you may reveal one SPELL or TRAP card from your hand, and attach it to the xyz monster as well.

Towerborn Footsoldier

level 4

DARK machine/ effect

One time only, if you control another machine-type monster, you may increase or decrease this monster's level by 1.

atk/1800 def/1000

Thoughtborn Le Fey

level 3

DARK machine/ tuner/ effect

A machine-type monster synchro summoned with this card gains 400 attack the turn it is summoned.

atk/1200 def/100

Thoughtborn Genome

level 1

DARK machine/ tuner/ effect

You may equip this monster from your hand to a monster you control. If you do, it gains 300 atk. One time only, if the equipped monster declares an attack, you may negate that attack, and if you do, draw a card. If the equipped monster would be destroyed, you may special summon this monster in defense position.

atk/100 def/500

Tower Knight

level 8

DARK machine/ synchro/ effect

1 DARK tuner + 1 or more non-tuner monsters

This monster's name is treated as "The MAnufactured Newborn" while it is face-up on the field. Once per turn, if a machine-type monster you control would be destroyed in battle, it is not destroyed. If this monster is destroyed in battle, and you have less than 1000 life points, you may special summon any machine-type xyz monster from your extra deck, and if you do, attach this monster to that card as an xyz material.

atk/2500 def/0

Tower Rise

normal SPELL

Increase the atk of one "Manufatured Newborn" or "Chaos Droid" monster you control by 1000 until the end phase. It's effects cannot be activated this turn.

Tower Fall

quickplay SPELL

Destroy one "Manufactured Newborn" on the field, and if you do, activate one of the following effects; *Gain 1000 life points. *Draw one card. *Send one machine-type monster from your deck to the graveyard.

The Towering Realm

field SPELL

Once per turn, if there is a "Manufactured Newborn" in play, this card cannot be destroyed. Machine-type monsters gain 100 atk for each monster in their controller's graveyard. Both players may activate the following effect during their turn; One time only, you may destroy one machine-type monster you control; destroy any other card on the field.



There you go.


The Daniel-Verse;
Daniel & Friends, A New Fear Will Soon Be Born, The Butterfly Proxy, My Soul Is On Fire, Studying Egypt/ The Darkness Has Empowered Me
And the one shot blog Fear The Biker

Also part of the Daniel-Verse is the Game Master's Tournament (other authors involved) and the Tale Weaver's Challenges (other authors involved, managed by ZacksQuest)

The God-Sent-Verse;
Luster Of The Dark Jewel

My personal blog;
The Legendary Blog Of Acelegin

My quizilla account
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Acelegin
 Posted: Sep 23 2014, 09:17 PM
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The Ace
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In honor of Rapture;

Coming Of Rapture

normal SPELL

Tribute one Fear card you control. Special summon one "Rapture" fusion monster from your extra deck with the same name.

The Beast Of Rapture

level 10

DARK fiend/ fusion/ effect

Slender Man + 2 DARK monsters

This monster's name is treated as "Slender Man". This monster cannot be destroyed in battle. You may normal summon monsters with one less tribute while you control this monster. When this monster destroys a monster in battle, inflict damage to your opponent's life points equal to that monster's atk. You may tribute one monster you control; this monster gains 1000 atk until the end phase.

Atk/3000 def/2500

The Harlequin Of Rapture

Level 10

EARTH plant/ fusion/ effect

The Wooden Girl + 2 DARK monsters

This monster's name is treated as "The Wooden Girl". This monster cannot be destroyed in battle. Once per turn, you can change the battle position of one face up monster on the field. One per turn, you may discard a card to target one monster your opponent controls; Gain control of it. When an opponent's monster declares an attack on a monster you control, you may discard a card; if you do, change the attack target to a different monster you control.

atk/ 3000 def/ 2200

Salmacis Of Rapture

level 9

WATER aqua/ fusion/ effect

Evolutionary Adverse Trigger; E.A.T. + 2 DARK monsters

This monster's name is treated as "Evolutionary Adverse Trigger; E.A.T.". This monster cannot be destroyed in battle. You do not have to pay life points to activate the effects of monster cards. Once per turn, when a monster is sent from the field to the graveyard, you may send the top 5 cards of your deck to the graveyard; Special summon that monster to your side of the field. It's name is treated as "Salmacis".

Atk/ 2000 def/3300


The Daniel-Verse;
Daniel & Friends, A New Fear Will Soon Be Born, The Butterfly Proxy, My Soul Is On Fire, Studying Egypt/ The Darkness Has Empowered Me
And the one shot blog Fear The Biker

Also part of the Daniel-Verse is the Game Master's Tournament (other authors involved) and the Tale Weaver's Challenges (other authors involved, managed by ZacksQuest)

The God-Sent-Verse;
Luster Of The Dark Jewel

My personal blog;
The Legendary Blog Of Acelegin

My quizilla account
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DJay32
 Posted: Sep 26 2014, 08:00 AM
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Sally Death
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Ooh. Looks like the Knights of Xanadu have another type of d-d-d-d-ddddddddduel to train for. I like them! Thank you!


EXHIBITS:
Viceking's Graab (Step inside the maze. You could spend an eternity here.)
The Mythology of Empathy (Eight songs, nine tracks. Welcome death.)
Ancestor (Five tracks. Death of the Artist and Chinese mythology.)
Fear (A visual art exhibit in blog format.)
Nobody anymore, never again (Another visual art exhibit in blog format.)
The Everyblogger Triad: 1, 2, 3 (Embrace the bad writing, give into your psyche.)
PLAN 31 (Frank Slenderman: Ace Attorney)
OH GOD THE RAPTURE IS BURNING (400,000 words. Five months. All Fears. Excess. On fifth draft, not final.)
Topography Genera (15 blogs. Conventional horror. See seas rise.)
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Acelegin
 Posted: Oct 6 2014, 05:01 PM
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The Ace
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Joined: 11-May 12









Stuff!!!

Light and Dark Coalition

normal SPELL

Activate only if you control a LIGHT monster with a level. Special summon, from you hand, one DARK monster that is the same monster type but a lower level than the LIGHT monster you control.

Elven Pass

Normal SPELL

Discard one "Armored Elf" card from your hand. Select one "Armored Elf" card from your deck. Shuffle your deck and place that card on the top of your deck.

Elven Armor

Equip SPELL

The equipped monster is treated as an "Armored Elf" card. Up to twice per turn, the equipped monster cannot be destroyed in battle.

The Word Of Truth

quickplay SPELL

Select and activate one of the following effects; *effect unknown *Negate the activation and effect of one normal TRAP card, and have that cards controller gain 1000 life points. *Banish one card you control and draw one card. * effect unknown *effect unknown

Cold Memory

quickplay SPELL

Reduce the atk of one WATER monster you control by half. Target one normal or Quickplay SPELL card in your graveyard, and activate that card's effect.

Strength Of The Tower

normal TRAP

If there is a "Manufactured Newborn" in your graveyard, gain 1500 life points.

Strength of the Drow

normal TRAP

If there is an "Armored Elf Drow King[/u] in your graveyard, gain 1500 life points.



The Daniel-Verse;
Daniel & Friends, A New Fear Will Soon Be Born, The Butterfly Proxy, My Soul Is On Fire, Studying Egypt/ The Darkness Has Empowered Me
And the one shot blog Fear The Biker

Also part of the Daniel-Verse is the Game Master's Tournament (other authors involved) and the Tale Weaver's Challenges (other authors involved, managed by ZacksQuest)

The God-Sent-Verse;
Luster Of The Dark Jewel

My personal blog;
The Legendary Blog Of Acelegin

My quizilla account
PM
Acelegin
 Posted: Oct 13 2014, 06:26 PM
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The Ace
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Group: Moderator
Posts: 2676
Member No.: 132
Joined: 11-May 12









Marchen!

Storybook Of Grace

normal SPELL

Select one card name. Your opponent reveals the top 5 cards of their hand, and if any of those cards are the card you names, those cards are added to their hand, and you may draw two cards.

Fear Theft

normal SPELL

You must control no monsters to activate this card. Discard one card; look at your opponent's hand, and special summon any Fear cards in their hand to your side of the field in face-up attack position. You may not summon or set any other monsters while you control those Fear cards.

Angel Fire

equip SPELL

The equipped monster becomes a LIGHT monster, and gains 500 atk

Storybook Of Confrontation

normal TRAP

Change all face up monsters to attack position. All of the turn-taker's monsters must attack this turn, if able.

Storybook Of Righteousness

normal TRAP

Reduce the atk of one LIGHT monster on the field by 300. Special summon a level 4 LIGHT monster from your hand.

Knight In Shining Armor (Modified Version)

rank 4

LIGHT warrior/ xyz/ effect

3 level 4 LIGHT monsters

When a LIGHT monster you control would be destroyed in battle, you may instead detach an xyz material from this card. If your opponent controls a "Dansel In Distress" that you own, you may detach and xyz material from this card; regain control of the "Damsel In Distress" and inflict damage to your opponent's life points equal to its current atk.

atk/2400 def/2000

Storybook Of Empowerment

normal SPELL

Increase the attack of one monster your opponent controls by 1000 until the end phase, and draw 2 cards.

Storybook Of Reanimation

normal TRAP

During the end phase, you may special summon a number of level 4 LIGHT monsters from any graveyard equal to the number of LIGHT monsters that were destroyed during this turn. Monsters summoned by this effect have their effects negated, and they cannot attack. During your next end phase, destroy those monsters.

The Marchen

level 8

LIGHT fiend/ synchro/ Fear

1 LIGHT tuner + one or more LIGHT nonturner monsters

This monster cannot by destroyed in battle, except by Fear cards. One per turn, you may banish a spell card from your graveyard; you gain 500 life points, and this monster gains 500 atk until the end phase.

atk/2500 def/2300

Demetri The Dragon Slayer (Modified Version)

level 8

LIGHT warrior/ ritual/ effect

This monster can only be ritual summoned with "Storybook Of The Dragon Slayer". When this monster battles a dragon-type monster, destroy that monster without applying damage calculation, and inflict damage to your opponent's life points equal to that monster's level x 200. When your opponent special summons a dragon-type monster, you may banish this card from your graveyard to destroy that monster and remove it from play.

atk/2800 def/2500

The Glitch In The System

rank 8

DARK fiend/ xyz/ Fear

2 level 8 monsters

When this monster is xyz summoned, at least one of the xyz materials must be a Fear card. This monster cannot be destroyed in battle, except by other Fear cards. Once per turn, you may detach an xyz material from this card to target one monster in your opponent's graveyard and equip it to this card. This monster gains atk and def equal to half the atk of each monster equipped to it by this effect. While this monster has a Fear card attached to it as an xyz material, it gains the following effect; Inflict 1000 damage to your opponent's life points each time this card destroys a monster in battle.

atk/2800 def/2800

Storybook Knight

level 4

LIGHT warrior/ tuner

This monster cannot be used for a synchro summon, except for the synchro summon of "The Marchen". During your draw phase, instead of drawing like normal, you may select 3 "Storybook" cards in your deck. Your opponent selects one of those cards. That card is added to your hand, and the others are shuffled into your deck.

Storybook Squire

level 4

LIGHT warrior/ effect

Gains 300 life points each time a "Storybook" card or "The Marchen" is activated or summoned. One time only, if you control a LIGHT synchro monster, you may increase this monsters level by 4.

atk/1400 def/1000

Storybook Hero

level 4

LIGHT warrior

atk/2000 def/0

Tybalt Capulet

level 4

LIGHT warrior/ effect

Once per turn, you may banish 2 SPELL cards from your graveyard. This monster's atk becomes 2500 until the end phase.

atk/1500 def/1200

Rapture!

The Ecclesiarchway Of The Rapture

level 10

DARK fairy/ fusion/ effect

Archangel, Lord Of The Fallen + 2 DARK monsters

This monster's name is treated as "Archangel, Lord Of The Fallen". This monster cannot be destroyed in battle. Control of this monster cannot switch. Once per turn, you may destroy one monster you control; Special summon one non "Rapture" monster from either players graeyard to your side of the field in face-up attack position. That monster cannot attack this turn, and its effects are negated. This monster gains the original effects of all monsters you control that are summoned this way.

atk/3000 def/2500

Anethema OF The Rapture

level 10

DARK beast/ fusion/ effect

"Night Whisperer, The Rake" +2 DARK monsters.

This card's name istreated as "Night Whisperer, The Rake". This monster cannot be destroyed in battle. Once per turn, you may destroy one card your opponent control. This monster cannot declare an attack this turn. This monster deals piercing damage.

The World Of Rapture

field SPELL

All monsters on the field become DARK in addition to their normal attributes. Once per turn, this card's controller may fusion summon one "Rapture" monster using cards on their field and hand as fusion material monsters. All fusion materials used this way are returned to their owner's deck instead of going to the graveyard. All "Rapture" monsters gain 300 atk.

Other stuff

Forlorn Princess

level 3

LIGHT warrior/ effect

Once per turn, this monster cannot be destroyed in battle. Once per turn, you may discard a monster card to have this monster gain 500 atk. When this card leaves play, you may special summon a monster card discarded by this effect.

atk/1200 def/0

Shield Slinger

level 4

EARTH warrior/ effect

This monster cannot be normal summoned, unless your life points are lower than your opponent's by 2000 or more. This monster may attack while in defense position. If it does, it gains atk equal to its def. When a warrior-type monster you control battles a monster with higher atk, you may banish this card from your graveyard to target that monster you control; It gains atk equal to its def during damage calculation.

atk/800 def/2000

Polymer Guardna

level 4 DARK warrior/ effect

When you receive a direct attack from a fusion monster your opponent controls, you may special summon this monster from your hand to your side of the field in defense position. If you do, this monster gains def equal to the original atk of the attacking monster, and becomes the new attack target.

atk/1200 def/1000

White Lightning Knight

level 4

LIGHT warrior/ effect

While this monster is in your graveyard, it is treated as a FIRE monster. This monster deals piercing damage.

atk/1800 def/800


The Daniel-Verse;
Daniel & Friends, A New Fear Will Soon Be Born, The Butterfly Proxy, My Soul Is On Fire, Studying Egypt/ The Darkness Has Empowered Me
And the one shot blog Fear The Biker

Also part of the Daniel-Verse is the Game Master's Tournament (other authors involved) and the Tale Weaver's Challenges (other authors involved, managed by ZacksQuest)

The God-Sent-Verse;
Luster Of The Dark Jewel

My personal blog;
The Legendary Blog Of Acelegin

My quizilla account
PM
Acelegin
 Posted: Feb 20 2016, 06:58 PM
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The Ace
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Hey guys! I made new cards!

Now, before I post these, I just wanna state that I'm not the biggest fan of Pendulum monsters. I think the concept is kinda dumb. I've played a Pendulum deck enough that I'm kind of used to them by now. But honestly, I don't like them a whole lot. That being said, I made some;

Nightlander Ebonax

Level 4

DARK fiend/ pendulum/ effect

Scale 3

Pendulum effect; Fear cards you control gain 300 Atk.

Monster effect; When this monster is special summoned, it gains 300 atk. If there is a “Nightlander” card in either of your pendulum zones, this monster is treated as a Fear card, and cannot be destroyed in battle, except by Fear cards.

Atk/ 1800 Def/ 0

Nightlander Umbralis

Level 5

DARK fiend/ pendulum/ effect

Scale 6

Pendulum effect; When a Fear monster you control attacks a face-down defense position monster, negate the effect of that monster.

Monster effect; When this monster is special summon, you may target one face-up monster your opponent controls, and change that monster to face-down defense position. You there is a “Nightlander” card in any of your pendulum zones, you may treat this monster as a Fear card, and it cannot be destroyed in battle, except by Fear cards.

Atk/2100 Def/ 1200

Nightlander Shade

Level 4

DARK fiend/ effect

If this monster is special summoned, you may discard one card from your hand, then draw one card. If you control a “Nightlander” Pendulum monster, this card is treated as a Fear card, and cannot be destroyed in battle, except by other Fear cards.

Atk/ 1900 Def/ 200

Nightlander Dusk

Level 5

DARK fiend/ effect

If this monster is special summoned, it deals piercing damage. If you control a “Nightlander” pendulum monster, this card is treated as a Fear card, and cannot be destroyed in battle, except by Fear cards.

Atk/ 2300 Def/ 800

Nightlander Tomb Keeper

Level 7

DARK fiend/ Fear/ effect

This monster cannot be destroyed in battle, except by Fear cards. During either players turn, you may special summon this monster (from your hand) by tributing two special summoned monsters. Once per turn, during your turn, you may target one special summoned monster on the field; Negate that monster's effect, and if you do, change it to face-down defense position. If this monster attacks that card this turn, this monster deals piercing damage during that battle only.

Atk/ 2500 Def/ 1500

Shadow Awakening

Quickplay SPELL

Special summon a Level 5 or lower “Nightlander” card from your hand. Destroy that crd during the end phase.

Shadow Switch

Quickplay SPELL

If you control a face-up “Nightlander” card in your monster card zones, change one face-up monster your opponent controls into face-down defense position.

Shadow Protection

Counter TRAP

Negate the attack of a monster attacking a DARK monster you control, and change that monster to face-down defense position.

Shadow Surge

normal TRAP

Target one “Nightlander” monster you control. That monster gains 500 atk. If that monster attacks a face-down defense position monster this turn, it deals piercing damage.

Disturbed Tomb

Field SPELL

“Nightlander” monsters gain 400 atk. Whenever the battle position of a monster changes, inflict 500 damage to the controller of that monster's life points.



And some other stuff;

The Empty City

Field SPELL

Any player may activate the following effect during their respective turns; You may banish one monster card you control to special summon this card to your side of the field as an effect monster (Level 7/EARTH/rock-type/Atk:2500/Def:0). This card gains the following effect, depending what what type of card it is being treated as;
Field spell; Fear monsters on the field gain 300 atk for each monster banished by this card's effect.
Effect monster; This card is treated as a Fear card, and cannot be destroyed in battle, except by other Fear cards. When this monster declares an attack, it gains 200 atk for each monster banished by its effect. During the end phase, this card is returned to its owner's field card zone, as a field spell card.

Thoughtbreaker Sword

Level 4

DARK machine/ synchro/ effect

1 DARK tuner + 1 or more non-tuner monsters.

You can equip this card to a DARK monster you control. That monster gains 700 atk. During the end phase of the turn that monster was destroyed, if this card is in your graveyard, you may target one monster your opponent controls, and destroy it.

Atk/ 1700 Def/ 1000

Towerbracer Armor

Level 5

DARK machine/ synchro/ effect

1 DARK tuner + 1 or more non-tuner monsters

You can equip this card you control to a DARK monster you control. That monster gains def equal to its original atk. If the equipped monster would be destroyed, you may destroy this card instead, and if you do, gain 1000 life points.

Atk/ 1200 Def/ 2500

Mother Of Snakes- Saturn Queen

level 8

DARK reptile/ fusion/ Fear/ effect

The Mother Of Snakes + 2 or more normal monsters

This monster cannot be destroyed in battle, except by Fear cards. This monster's maximum number of attacks on monster each turn are equal to the number of normal monsters used to fusion summon this card. The effects of your trap cards cannot be negated.

Atk/ 3000 Def/ 2300

Archivist Scribe Alpha

Level 7

LIGHT spellcaster/ ritual/ effect

This monster must be ritual summoned with an “Archive” ritual spell card. This monster's effect cannot be negated. When your opponent activates a normal or quickplay spell card, you may pay 500 life points; That card is removed from play instead of being sent to the graveyard. During your next turn, send that banished card to your opponent's graveyard and activate its effect as if it were this monster's effect.

Atk/ 2000 Def/ 1600

Archivist Collector Alpha

Level 8

EARTH warrior/ ritual/ effect

This monster must be summoned with an Archive ritual spell card. This monster's effect cannot be negated. During your turn, you can look at your opponent's hand. If you do, you may discard one card from your hand to select one card in your opponent's hand and send it to the graveyard. You may only activate each of these effects once per turn.

Atk/ 2300 Def/ 900

Archive Light Of Shadows

ritual SPELL

This card can be used to ritual summon an “Archivist” ritual monster. You must also tribute monsters from your field or hand whose total levels are equal to or higher than the level of the ritual monster's level. If an “Archivist” monster you control is destroyed in battle, you can banish this card from our graveyard; special summon the destroyed “Archivist” monster during the end phase of this turn.

Archive Alpha Ritual

ritual SPELL

This card can be used to ritual summon one “Archivist” ritual monster from your hand. You must also tribute monsters from your field and hand whose levels are equal to or higher than that ritual monster's level. The ritual summoned monster gains 300 atk during this turn.

Alpha Blind Man

Level 9

WIND

spellcaster/ fusion/ Fear/ effect

“Memory Collector – The Blind Man” + 1 “Archivist” ritual monster.

This monster cannot be destroyed in battle, except by Fear cards. Negate the effects of all non-Fear monster's in play. Once per turn, you may discard one card from your hand to target a normal or quickplay spell card in either player's graveyard; activate that card's effect, and then banish it.

Atk/ 2900 Def/ 3400


The Daniel-Verse;
Daniel & Friends, A New Fear Will Soon Be Born, The Butterfly Proxy, My Soul Is On Fire, Studying Egypt/ The Darkness Has Empowered Me
And the one shot blog Fear The Biker

Also part of the Daniel-Verse is the Game Master's Tournament (other authors involved) and the Tale Weaver's Challenges (other authors involved, managed by ZacksQuest)

The God-Sent-Verse;
Luster Of The Dark Jewel

My personal blog;
The Legendary Blog Of Acelegin

My quizilla account
PM
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